

In times of need, the temple priests awoke the Ushabti with powerful incantations, and with the sound of cracking stone, the Ushabti stepped down from their pedestals, silent and ready for war. These Ushabti are imposing monuments to Nehekhara's former power, and all who pass through their shadows tremble under their unnerving and imposing shadow. Hit: 18 (2d12 + 5) slashing damage.Ĭarved into the likeness of the gods and goddess of ancient Nehekhara, the Ushabti stand as guardian statues around the perimeters of the necropolises and within the passageways of the great pyramids of the Tomb Kings. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Ranged Weapon Attack: +8 to hit, range 250/500 ft., one target. The ushabti makes two melee weapon attacks or two ranged weapon attacks. The beetles are also destroyed if the affected creature takes damage from an area effect. A creature can remove beetles from itself or from another affected creature within reach by using an action and making a successful DC 12 Dexterity saving throw. On a failure, these beetles flow onto the attacker and deal 4 (1d8) piercing damage to it at the start of each of its turns. The attacking creature must make a DC 12 Dexterity saving throw to avoid them. A creature that touches or deals slashing or piercing damage to an ushabti while within 5 feet of the creature shreds its delicate linen wrappings, releasing a flurry of skittering scarabs. The ushabti's weapon attacks are magical.ĭelicate Wrappings. The ushabti has advantage on saving throws against spells and other magical effects. The ushabti is immune to any spell or effect that would alter its form. Languages understands the languages of its creator but can't speakįalse Appearance While the ushabti is motionless it is indistinguishable from a ordinary statue. Senses darkvision 60 ft., passive Perception 12


Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacksĭamage Immunities lightning, poison, psychicĬondition Immunities frightened, poisoned
